#include "SurfaceSelector.h"

SurfaceSelector::SurfaceSelector (FiniteElementModel *fem)
{
	fem_ =  fem;
	desc_ =0;
}

void SurfaceSelector::ClearThisSweep ()
{
}

void SurfaceSelector::NextSweep ()
{
}

SurfaceSelector::~SurfaceSelector ()
{
}

LinkArray<Triangle> SurfaceSelector::SelectSurface ()
{
	LinkArray<Triangle> s;
	return s;
}

void SurfaceSelector::UpdateNodes (AllCutComponentsMap const*)
{
}

void SurfaceSelector::Visualize (FEMDrawer*)const
{
}

void SurfaceSelector::ValidatePointers ()const
{
}

void SurfaceSelector::RepositionNodes (Array<TetnodTuple>)
{
}

bool operator < (TetnodTuple const & t1, TetnodTuple const & t2)
{
	return t1.node_ < t2.node_;
}

void SurfaceSelector::JunkInvalidInformation ()
{

}
